|Hi all... for those who haven't heard what's been going on, here's what I wrote recently (has since been archived) : |
Hi again, all. As you may know by now, the new version of Half-Life is incompatible with all old mods, including SvenCo-op :/. This means that SvenCo-op won't run once you install the Half-Life update. BigGuy and Alfred are currently working together to create a temporary fix for this problem... hopefully it'll be ready within the next few days.
Because BigGuy still hasn't been able to fix his computer, he can't actually port any SvenCo-op stuff over to the new version of Half-Life yet, so the temporary fix will contain only a few basic co-op features (e.g. map transitions, no player killing, monsters in multiplayer). We'll try to arrange a full fix asap, but that might not be too soon.
Well, Alfred and BigGuy have been working on the fix for the last couple of days, and what appears to be a fully working version has been finished just now. Many thanks to BigGuy, who had to work under difficult circumstances, and to Alfred, who had no obligation to help us, but helped anyway.He also runs the HL Admin Mod, which happens to work with SvenCo-op! </plug>
Download the fix HERE! (401k). HL v126.96.36.199, and SvenCo-op v1.3 must be properly installed before you install the fix.
Note: Don't know if this only affects me, but it seems that when starting a LAN or Internet game from the Multiplayer menu, the console will come up, then you'll be returned to the menu. At this point, wait for about 5-10 seconds, click "OK", then click "Resume Game". Hopefully things should run smoothly from then on in.
We haven't had time to test the fix that thoroughly, so bug reports would be helpful, thanks... keep in mind that this is only a temporary fix, and contains only a few basic features... a full fix will have to wait 'till BigGuy's in a position to make one. Features that should be working are: Monsters/map transitions in multiplayer, monster fading, monsters don't drop guns, player-killing disabled.
On the subject of the new net code, I had re-adjusted my settings to what I normally used, but still experienced an unplayable level of lag... however, Mad Jonsey suggested reducing my fps_rate to 31, and it helped gigantically, as did lowering my screen resolution. This is all pretty weird, since the framerate and packet rate aren't supposed to be associated anymore, and the networking stuff should have priority over the framerate itself... have E-mailed Erik Johnson about it, hopefully he'll know what's going on. And tell me. Maybe.
Haven't been able to try the new tweak guide/s yet, BTW, 'cos I got into the Diablo II beta yesterday, and have been playing it pretty thoroughly today :). Will try it out tomorrow (the tweak guide).
P.S., there'll probably be a new map or so released tomorrow. Stay tuned for further developments.
P.P.S., Happy Birthday to Erich! (Lead Weapons Modeler)