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News Archive:

 

April 2011

Awful News
1 April, 2011 | by Sven Viking

23 Comments  

Our market research company has just informed us of a terrible mistake. Due to an error, we were actually provided with the research data for an alpha version of Crysis 3 instead of for Sven Co-op! Our own results showed that ten out of ten focus group members rated Sven Co-op as "the pinnacle of perfection", while nine out of ten described themselves as "moderately likely" to "hunt the developers down" if anything was changed. Due to this mix-up, all plans based on the erroneous research data (including all changes announced on the 1st of April) have been cancelled. We sincerely apologise for any confusion caused.

Unfortunately, all this has meant that the US$14 million in donation money (plus $7.50 of our own personal funds) spent on market research was completely wasted. In an attempt to rebuild some of our capital, we will now start selling in-game hats at real-hat prices. We trust players will appreciate the added realism.

 

Great New Things Coming...
1 April, 2011 | by Sven Viking

59 Comments  

MMRCIn recent times, you may have noticed fewer active Sven Co-op players than would have been found a few years ago. We noticed this too, and, three months ago, we went searching for answers. We took a long, hard look at the experience of Sven Co-op -- at elements like the initial presentation, first joining a game, etc. -- and we didn't like what we saw. So we took a big step: we pooled our funds and hired an actual, professional market research company to provide intensive, unbiased focus group testing! While we did contribute personally (Nih and Hezus in particular), this would never have been possible without your own generous donations, and we are eternally grateful for that. The process may have been expensive, but the results were well worth the price.

In short, we found that Sven Co-op was a total mess. Three in five group members required assistance just to start their first game, and nine out of ten struggled with the controls. They also didn't understand what characters they were playing, their motivations, or how different maps formed part of a cohesive story. Most participants reported moderate-or-higher difficulty in understanding exactly what was going on at any given time. The game was simply too complex and unintuitive... With such a low level of accessibility, it's no surprise that we're having trouble attracting new players.

After multiple sessions, we've been able to identify all of the major problems and formulate suitable solutions. We're not finished yet, but the game is already feeling considerably more focused and streamlined. Here are the features you can expect in the next release:


Before


After

Coherent Setting: Wildly differing themes between maps had turned the mod into an incoherent and confusing mess. From now on, all official maps will take place in Black Mesa, and players will take on a consistent role as helmeted HEV science personnel (thus providing a 'blank slate').
Ten Enemy Types: Each with its own distinct role. These have been picked to have easily-recognisable silhouettes, reducing confusion considerably.
Six Diverse Weapons: We've really refined these down to their purest forms, with each filling a specific and obvious function. Secondary fire modes have been removed as they're just not necessary any more!
Unified Ammo: Our new ammo system gives you all the benefits of having multiple ammo types and much more! As well allowing players increased freedom of choice, with only one ammo type you actually have to think more. You'll have to consider how many nanites each weapon uses, then make the decision on what you want to fire.*
Health, Redefined: We know many of you find the use of regenerating health in modern shooters to feel unrealistic. We agree! That's why in Sven Co-op, health will only regenerate after every 30-second encounter. Medkits can still be collected for bonus points.
Improved Matchmaking: No more wasting time messing about in a server browser -- Sven Co-op will now handle all matchmaking automatically, conecting you with up to five random companions!
Uniform Controls: Mouse & keyboard is still supported, but we've worked with researchers to painstakingly determine the single best and most intuitive standardised layout for this option! Was it WASD?... You'll just have to wait and see. :)
Social Integration: Sven Co-op will automatically post updates to your Twitter, Facebook and MySpace pages each time you complete an Encounter, giving your friends up-to-the-minute details of your in-game progress.
* (Shotgun ammo is being used as a placeholder while we wait for the Unified Ammo model to pass testing)


Before


After

The release date for the next version (to be titled simply "Sven Co-op") is still undetermined. If any publishers are reading this, please contact us regarding possible console ports.

 


 

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