|Monday, 3 May, 1999|
The single-player version of the map's online... this can also be used in multiplayer as an easier version of the co-operative map, if you find the normal map too hard.
To start a single player game, go to Multiplayer/LAN Game/Create Game/, select svensingle1.bsp, and click OK.
P.S., SvenCoop only
works with Half-Life v220.127.116.11 and above.
|Sunday, 2 May, 1999|
SvenCoop v1.0 is now available on the Files page! This includes the entire first map, which should be relatively bug-free... Three 'Known Bugs' (that I can't do anything about) are:
The first map is unfortunately only half of a story, which was sort of intended to be one of a series of stories. Because of my lack of time and severe lack of mapping skills, I don't know if I'll ever be able to make the second map, and I definitely won't be able to do the 'sequels' I'd sort of planned before I actually started making the first map. However, I'll be altering the first map to make it playable in single-player, soon.
If a good mapper (i.e. a
lot better than me) was interested for some reason, I might give him my
ideas for the second map, and he could finish the story. Don't expect that
this'll happen, though.
|Thursday, 15 April, 1999|
I'm still working on SvenCoop every-so-often, and I've almost finished the first map (a lot larger than the beta that was released, and has been altered an amount). I need a couple of things done, though (listed below).. it was my birthday on the 13th, so think of it as a late birthday present :).
I need someone to do some coding to get things working properly... just a small amount of really small stuff (as far as I know :).. just making some CVARs compulsory etc.), need someone who's done coding on mods before (or at least knows what they're doing), though. Doesn't matter if you're already working on other projects, this shouldn't take long. If you're interested, please E-mail me!
I also need someone to convert
a group of images to an AVI that'll work in Half-Life (as the
logo.. e.g. valve\media\logo.avi). I've managed to convert them into
several types of AVI, but only one works, and it's really messed up. If
you think you could convert them properly, E-mail
me, thanks (and I'll see about sending the files etc.).
|Friday, 22 January, 1999|
Thanks to Moron of N Design for the logo above!
Remembered another bug, not a bug in the map, but it's generally annoying.. textures in Worldcraft texture browser are placed over each other...
Trying to finalize the storyline
at the moment... got several ideas, but some are hard to make, some are
good (imho) but I'm not sure how to continue the story in later maps, some
things I don't want to use 'till later, etc...
|Thursday, 21 January, 1999|
The download link on the Files page was messed up, dunno how it happened, but it linked to the voiceover script for Tor the alien grunt... it's fixed now, thanks to everyone who told me about it. ("Confusticate and bebother these links!").
The models-going-black-when-standing-in-Tor's-wading-pool bug has been worked out. Thanks Sid!
BTW, some comments on the map would be appreciated.. no flames thanks, I just started mapping :), but if you found it fun, or boring, or hated it, or whatever, I'd like to hear about it... Just send me a simple short-ish E-mail with your impression of the map, and maybe suggestions, although I probably won't get to use them :). Thanks.
Wouldn't mind some more 'auditions' for the Tor 'part', either... there should be another part in a few days.
<rant> Switched to the
English dating system on the date headings on this page.. sorry to anyone
who doesn't like it that way, but I'm used to it, and month-day-year seems
sort of stupid to me :). Not in any order... year-month-day would be better
for long-past dates, and day-month-year is better for close dates (most
important part first, partly in case you miss hearing the end)... month/day/year
just doesn't seem to make any sense though, and it really messes you up
when you see "4/9/98" or something and don't know what dating system's
being used :(. No way to change it now I guess, US system will take over
(if anything). Unless the world switches to some even-worse global system...
|Tuesday, 19 January, 1999|
SvenCoop v0.8 beta is available on the Files page, mostly just to give everyone an idea of what I'm doing, partly because of various bugs in the map that I don't know how to fix :).
If you might be able to help with bugs in maps, check the Bugs page.
If you'd like to have your voice in a SvenCoop map (probably a digitally altered version of your voice, but still... :) ), check the Audition page.
For more info on SvenCoop, check the Info page.
BTW, wouldn't mind a logo
for this page, maybe showing several players working together in the background
or something (not too large though :) ). If anyone wouldn't mind
making one, E-mail
it to me, and I'll credit you if I use it. Thanks.