PLEASE, DO NOT EMAIL ME ABOUT HOW I WILL BURN IN HELL BECAUSE I MADE THIS MAP. I DONT CARE.


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Title			: Demon Prey
Filename		: demonprey.bsp
Game			: Half-Life: SvenCo-op
Author			: Nih
Email Address		: fatterdukeine2@yahoo.dk
Web Address		: http://www.geocities.com/fatterdukeine2
Description		: A mix between Invasion and Assault. Players work together to open doors and make blockades.

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* Info *

New Sounds		: Yes
New Graphics		: Yes (A few models)
New Sky			: Yes 
Recommended players     : 3-5 (if there are too many players the map gets crowded)

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* Construction *

Editor(s)		: Valve Hammer Editor 3.4
Build Time		: Several months.
Build Machine		: AMD Athlon XP 2800+ @ 2.07 Ghz, 512 MB RAM
Compile Time		: 1 hour, 23 minutes and 53 seconds. 
Known Bugs		: There are a few texture misalignments. 
                        : The scientists will sometimes try to heal you but fail.
                        : The computers don't use animated textures.
                        : The rescue helicopter doesn't explode in the bad ending.
                        : The soldiers at the end limp(only 1 hp).
                        : Sometimes you gib while riding the floating platforms.

R_speeds                : Very high w_poly at the teleport chamber. The rest is ok.

Other stuff             : Read demonprey_motd for more info.

Credits                 : arachnid_x for the houndeye model.
                        : map mainly inspired by LordBenny's Volcano_Escape Starcraft map, and Seraph's dc_alienrelic Desert Crisis map.
                        : MotorBreath for torch prefab.
                        : Painter and Shebob for custom textures.
                        : beta testing

Copyright stuff         : Don't edit this .bsp in any way without asking me first. If you decide to include this on a cd, website, mappack or anything, make sure that eveything in this .zip(or .rar) is included.


			  