Allies
Full listing of all the allied characters you will encounter (and use to help you) throughout your adventures:
Contents
- Interaction
- Characters
- Anything can be an ally
Interaction
In order to help your team complete missions effectively with allied characters, there are a set of commands you can use (and bind to a key) to interact with the allied characters around.
All allied characters will follow the players in the same way scientists or Barney does in regular Half-Life. Simply use them once to make them follow you, then use them again to make them stay where they are.
All allies that are following you can now be given simple commands. You can set keys to these commands in the control options.
| Command |
Description |
Recommended key |
| npc_attackmytarget |
Your followers will attack the enemy currently in your cross-hair. |
V |
| npc_findcover |
Your followers will look for a good covering position. |
X |
| npc_return |
Your followers will immediately return to your position. |
C |
| medic |
A near by medic will come to heal you. You'll also alert other players that you're asking for medication. |
Z |
| grenade |
Alerts other players that they should take cover. |
X |
There are some combinations you can set on these keys for better interaction, for example:
- bind X "npc_findcover; grenade; say_team Take cover!"
- bind Z "npc_return; medic; say_team Medic please."
Friendly opposing force grunts are dressed in jungle camouflage, and hostile opposing force grunts are dressed in the standard white urban camouflage. While this is different from opposing force, this is necessary to keep the same style as the standard grunts in Sven Co-op. Just remember, green is good, white is bad.
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Characters
Scientist
- Weapons: None
- Special abilities: Can heal and revive other allies
- Role: Healing players, creating catastrophes
Scientists are often required to unlock a specialist area for your team to proceed. Ensure you keep them alive.
Scientists are all medically trained. If you use a scientist and your health is low, he will heal you.
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Barney
- Weapons: 9mm pistol
- Special abilities: None
- Role: Defense
Security guards are often required to unlock an area for your team to proceed. Ensure you keep them alive.
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Otis
- Weapons: Desert eagle
- Special abilities: None
- Role: Defense
Security guards are often required to unlock an area for your team to proceed. Ensure you keep them alive.
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Grunt
- Weapons: MP5; M16 with grenade launcher; Shotgun; SAW; RPG; Hand grenades; Kicking
- Special abilities: Can call for a medic grunt for healing
- Role: Attack
Grunts have various weapon load-outs and will work in squads effectively.
Grunts can be very helpful in dangerous combat. Get them to follow you and help you fight.
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Medic grunt
- Weapons: 9mm pistol; Desert eagle
- Special abilities: Can call for a medic grunt for healing, can heal and revive other grunts
- Role: Support
The role of the Medic is to keep the your squad alive. Ensure that you also keep him alive with your medkit.
Medics will attack near by enemies, but will immediately run to an ally calling for medical attention. Medication supply is unlimited.
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Torch grunt (aka Engineer)
- Weapons: Desert eagle
- Special abilities: Can call for a medic grunt for healing, can open doors with a blowtorch
- Role: Support
Torch grunts will attack near by enemies, but will immediately perform their objectives when close to them. Try to keep them away from combat.
Use the npc_return command (or bind it to a key) to force a torch grunt to stop fighting and following you to return to your position. This is useful when you need him to complete an objective.
The Torch Grunt carries a canister of pressurized gas, which is highly flammable. If hit by an enemy, it can severely impact your squad.
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Heavy weapons grunt
- Weapons: Minigun
- Special abilities: Can call for a medic grunt for healing
- Role: Attack
The heavy weapons grunt is incredibly powerful. Get them to follow you and help you fight.
The heavy weapons grunt will drop his Minigun upon death, which can be picked up and used by players.
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Anything can be an ally...
...if the mapper decides so. All monsters shown on the enemies listing can also be configured as an ally if the mapper decides so.
When you aim at a monster you are shown it's details on the left, and told if it's an ally or enemy. Remember not to kill allies as they are often required to progress through the map.
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