SvenCoop -
Bugs
.
News--|--Info--|--Files--|--Bugs--|--Audition--|--Contact--|--Atomic
Half-Life
This is the first real map
I've made for any 3D game (not counting test maps as 'real' maps), so I
don't know that much about it. There are a few bugs/problems in the map
that I know of, but don't know how to fix. Here's a list of the ones that
I can remember:
-
If I set a Move Sound for a
door, it often loops forever, or at least plays for a while after the door
stops. The Stop Sound is normally never played. This didn't happen when
I started making the map, I have no idea of what caused it.
-
There's a red light just outside
the first door, you can see the red-ness on the doorway. There's no red
light anywhere near there in Worldcraft.
-
The gun turret sometimes won't
move when you first use it. Sometimes if you use it again later, it will
move.
-
If I add all 4 WAD files (halflife,
liquids, decals, xeno), textures are layed over each other in the texture
browser in 1:1 and 128x128 sizes... switching to 64x64/32x32 or removing
a WAD from the texture list fixes this, but it's annoying.
You can download the
RMF file HERE (don't steal anything,
though :), if you want to use anything, E-mail me about it). If you know
how to fix any of these, or find something else that should be fixed, E-mail
me. Thanks all.